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Apple is widely expected to move its Mac line to custom ARM-based chips in the coming years. What we're hearing: Although the company has yet to say so publicly, developers and Intel officials have privately told Axios they expect such a move as soon as next year. MacStadium's clouds are an easy way to test Mac apps in a variety of environments using pre-configured VMs with different macOS versions, OS settings, or pre-installed apps. With 15% of internet traffic viewing web pages with Safari, testing your web app on macOS is critical to ensure your code renders and functions well on Safari.

Apple has changed processor architecture for its Macs twice. The original Macs ran on old-school Motorola processors, and then they switched over to the PowerPC platform in 1994. In 2005, it was announced that Apple would be moving to the much more popular Intel x86 architecture. Since then, there have been quite a few stirrings about whether or not Apple will be moving to a different architecture — namely ARM — but nothing has panned out. This is a conversation worth having, though.

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  • The current distribution is MacTeX-2021 This distribution requires Mac OS 10.14, Mojave, or higher and runs natively on Intel and Arm processors.

Most recently, Bloomberg discusses claims that Apple is exploring Mac OS X for ARM processors. At the beginning of the article, it is clearly stated that the authors don’t think Apple will switch away from Intel in the next few years. Very few people following the personal computer industry closely would disagree with that. Macs will ship using Intel chips for the foreseeable future — period. It’s also important to note that Apple is most assuredly testing OS X on ARM. If you remember, iOS is based on the codebase of OS X. In a way, it’s been public knowledge that Apple is tinkering with OS X on ARM since 2007. In fact, its best selling products run on ARM processors, so it makes a lot of sense that it would at least be in the running for its desktops and laptops.

The Intel transition went quite well for Apple. Rosetta, a built-in emulation layer, worked very well for older applications. At the same time, Apple worked very hard on making it easy for people to compile x86-native code in its development environment called Xcode. While Apple did allow “fat binaries” that included both PowerPC and x86 code, it slowly phased out PowerPC support until it was completely discontinued. OS X 10.5 was the last OS from Apple that ran on PowerPC hardware, and OS X 10.7 was the last OS that supported PowerPC emulation on Intel hardware.

Microsoft is taking this to the next step by actively supporting both x86 and ARM processors in Windows 8. It is banking on developers compiling and shipping both Intel and ARM versions of their software going forward, so it is focused on making the process as simple as possible. While Apple seems okay with supporting two platforms during a transitional period, it doesn’t share the desire of Microsoft to actively maintain the same software on two different architectures. If Apple does decide at some time in the future to use ARM CPUs for its Macs, it will almost certainly be at the expense of Intel support.

Right now, we are at an interesting juncture. Intel can’t compete with ARM on low power usage quite yet, and ARM still isn’t shipping chips that are as computationally powerful as Intel’s. Both sides are racing towards the middle, and we just need to see who can get there first. Intel’s CPUs are making great strides in power consumption, and ARM processors are growing by leaps and bounds. Regardless of which platform Apple chooses in the coming years, it just won’t make much of a difference for consumers. The threat of Macs shipping with ARM processors is something that Intel should be worried about, but not us.

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Samuel Axon, Ars Technica:

When Apple announced its plans to transition the Mac to its own, ARM-based silicon and away from the x86 architecture used in Intel Macs, the company listed a plethora of tools for making sure as many applications survive the shift as possible. But while it’s helpful that Apple is providing developer tools for adapting Intel Mac apps and virtualization tools for running the apps that won’t make the move right away, there’s one scenario Apple didn’t talk about at all during its keynote: running Windows natively on a Mac.

And:

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While virtualization via tools like Parallels or VMWare are usually sufficient for running most Windows apps under macOS, there are some edge cases when the Boot Camp approach is the only option. One of the most common: running Windows PC games, which tend to run more optimally under Windows than they do under macOS, no matter how well done the ports are.

And there’s the rub. Boot Camp allows Windows to run natively, currently as an Intel-targeted OS running natively on Intel platform.

But:

We’ve learned that Boot Camp will not work on Apple silicon-based Macs. This will surely be a surprise to almost no one, of course. You can’t expect to just run a game natively out of the box on a totally different architecture.

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Yup. Boot Camp itself doesn’t allow an Intel-compiled OS to run natively on Arm. So will Microsoft allow a version of Windows to be built, targeted specifically at Apple’s Mac/Arm architecture?

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Does Apple want Windows on the Mac? Is that an important part of the next generation of Macs?