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The Movies
Developer(s)Lionhead Studios(PC)
Robosoft Technologies, (Mac OS X)
Publisher(s)Activision
Sega
Feral Interactive(Mac OS X)
Designer(s)Adrian Moore[1]
Programmer(s)James Brown
Artist(s)Joe Rider
Wilfried Ayel
Writer(s)Martin Korda
Composer(s)Daniel Pemberton
EngineRenderWare
Platform(s)Microsoft Windows, Mac OS X
ReleaseMicrosoft WindowsMac OS X
20 December 2006
Genre(s)Business simulation
Mode(s)Single-player, Multiplayer

The Movies is a business simulation game created by Lionhead Studios for Microsoft Windows and subsequently ported to Mac OS X by Feral Interactive. Players run a Hollywoodfilm studio, creating films that can be exported from the game. The Movies was released in November 2005 to positive reviews, including several awards, but sold poorly. An expansion, The Movies: Stunts & Effects, was released in 2006.

Gameplay[edit]

The Movies allows players to run their own movie studio, including designing the studio itself and managing the careers of film stars. The game starts at the birth of cinema and continues into the future.

Players can create their own movies using in-game assets and at one time could upload them to the game's website The Movies Online.[2]

Development[edit]

Lionhead Studios co-founder Peter Molyneux came up with the original idea and development began in February 2002.[3] An early version of the game was ready to show to journalists at the European Computer Trade Show in September 2002.[3]

The game was released in November 2005 and by the end of the year had sold above 50,000 copies in the United Kingdom, a number that Eurogamer's Kristan Reed called 'relatively minor'.[4] The game ultimately received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the region.[5][6]

The soundtrack for the game was composed by Daniel Pemberton.[7]

Stunts and Effects expansion pack[edit]

In June 2006, Lionhead studios released the expansion packThe Movies: Stunts and Effects. Feral Interactive ported the expansion to Mac OS in 2008. The expansion added stunts and stuntmen, new special effects, fewer camera placement restrictions, and expanded environments and clothing options.[8][9]

Reception[edit]

Review aggregator Metacritic gave the PC version a score of 84 out of 100 ('Generally favorable reviews') based on 62 reviews from critics.[10] The first review was published by GameSpy, which gave the game a 3.5 out of 5.[11] Metacritic gave the expansion, The Movies: Stunts & Effects, a score of 78 out of 100 based on 37 reviews from critics.[12]

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Computer Games Magazine gave The Movies their 2005 'Best Utility' and 'Best Original Music' awards.[13] The game won the best simulation award at the 2006 BAFTA Video Games Awards[14]

Looking back at the game in 2015, Rock, Paper, Shotgun said that it had promising features but failed to deliver on them.[15] In 2016, The Guardian called The Movies's online service '[p]erhaps the most forward-thinking feature' because it pre-dated YouTube by a year.[2]

Use in machinima[edit]

Using The Movies, Alex Chan, a French resident with no previous filmmaking experience, took four days to create The French Democracy, a short machinima political film about the 2005 civil unrest in France.[16]

References[edit]

  1. ^Lionhead Studios (22 November 2016). The Movies. Activision. Scene: Credits sequence. Adrian Moore, Lead Designer
  2. ^ abStanton, Rich (20 May 2016). 'Lionhead: the rise and fall of a British video game legend'. The Guardian. Retrieved 15 February 2020.
  3. ^ abMolyneux, Peter; Moore, Adrian (21 July 2004). 'GameSpy: The Beginnings of The Movies - Page 1'. GameSpy. IGN. Retrieved 15 February 2020.
  4. ^Reed, Kristan (5 May 2006). '2005 UK Sales Review'. Eurogamer. Archived from the original on 26 August 2011.
  5. ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on 21 February 2009.
  6. ^Caoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on 18 September 2017.
  7. ^'Daniel Pemberton Talks Composing Music for Ridley Scott, Danny Boyle & Guy Ritchie'. Billboard. 6 July 2016.
  8. ^McNeilly, Joe (15 June 2006). 'The Movies: Stunts & Effects Review'. GamesRadar+. Retrieved 29 February 2020.
  9. ^Dan, Adams (17 May 2012). 'The Movies: Stunts & Effects'. IGN. Retrieved 29 February 2020.
  10. ^'The Movies'. Metacritic. Retrieved 15 February 2020.
  11. ^Kosak, Dave 'Fargo' (8 November 2005). 'The Movies'. GameSpy. IGN. Retrieved 15 February 2020.
  12. ^'The Movies: Stunts & Effects'. Metacritic. Retrieved 15 February 2020.
  13. ^'The Best (and Worst) of 2005: The 15th Annual Computer Games Awards'. Computer Games Magazine. March 2006. pp. 42–47.
  14. ^'Simulation in 2006'. British Academy of Film and Television Arts. Retrieved 15 February 2020.
  15. ^Graham, Graham (6 February 2015). 'Have You Played... The Movies?'. Rock, Paper, Shotgun. Retrieved 15 February 2020.
  16. ^Musgrove, Mike (1 December 2005). 'Game Turns Players Into Indie Moviemakers'. The Washington Post. D01. ISSN0190-8286.

External links[edit]

  • The Movies at MobyGames

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Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Movies&oldid=1016868671'
(Redirected from Walden, a Game)
Walden, a game
Developer(s)USC Game Innovation Lab
Publisher(s)USC Games
Designer(s)Tracy Fullerton
Programmer(s)Todd Furmanski
Artist(s)Lucas Peterson
Composer(s)Michael Sweet
EngineUnity
Platform(s)
ReleaseMicrosoft Windows
July 4, 2017
OS X
July 4, 2017
PlayStation 4
May 15, 2018
Genre(s)Exploration game, art game, serious game, educational game
Mode(s)Single-player

Walden, a game is a first-person open world video game developed by Tracy Fullerton and the USC Game Innovation Lab for Microsoft Windows, Mac OS X and PlayStation 4. Released on itch.io on July 4, 2017 for PC/Mac and PlayStation 4 on May 15, 2018, the game translates the experience of naturalist and author Henry David Thoreau's stay at Walden Pond in 1845–47 to a video game.[1][2] The game was announced for PlayStation 4 at the 2017 PlayStation Experience.[3]

Gameplay and plot[edit]

The gameplay in Walden, a game is balanced between several goals: surviving in the woods through self reliant living; seeking inspiration in the woods through attention to animals, sounds, solitude and books; and exploration and discovery of the social and personal context leading to Thoreau's experiment.[4]

The survival simulation focuses on the four 'necessaries of life' as described by Thoreau in the book Walden—food, fuel, shelter and clothing. Players must care-take these aspects of their life in the woods in order to maintain their energy. If they fail to do so, they will faint from exhaustion.[5]

The inspiration aspects of the game focus on several of the themes discussed in the later chapters of the book Walden—visitors, sound, solitude and reading. Players can find inspiration by exploring the woods and interacting with animals (visitors), finding places of solitude, which are marked by cairns, listening to the sounds of civilization (wagons, a train whistle, church bells, etc.) that can be heard from the edges of the woods, and reading the books found throughout the woods. When the player is inspired, the colors and sounds of the game are richer, however if they let their inspiration fall, these colors and sounds will become dull.[6]

In addition to care-taking survival and inspiration, the player may also explore Thoreau's world to discover a series of intertwined stories about his life and the tensions in the world around him that sent him to the woods for his experiment in self-reliant living. Letters and visits from his mentor Ralph Waldo Emerson explore his ambitions as a writer. A series of poetic clues from his sister Sophia lead the player to secret areas of the woods and to an understanding of a mutual tragedy. Other storylines follow Thoreau's involvement in the Abolitionist movement of the times, his work as a surveyor, and his connections to prominent scientist Louis Agassiz.[7]

The game takes place over the course of the first year of Thoreau's stay in the woods, as does the book Walden. At the end of the year, as Spring comes, Thoreau experiences a rebirth and re-connection to life, and the player can choose to leave the woods, or to stay and continue their own experiment.[8]

Development[edit]

Rock, Paper, Geometry! Mac OS

The game was developed over the course of ten years as a research project at the USC Game Innovation Lab lead by Tracy Fullerton. The game began production in 2007 without funding, but in 2012 was awarded a media arts grant from the NEA to support production of the game.[9] This support was followed by admission into the Sundance New Frontier Story Lab in 2014, and grants from the NEH Digital Projects for the Public.[10][11][12]

The crew for the production was made up of a small core team of faculty and staff from the Game Innovation Lab as well as students who participated over the years. The audio design and music composition for the game was done by Michael Sweet of Berklee College of Music and the score for the game was recorded live at Berklee College.[13]

The voice of Henry David Thoreau is performed by actor Emile Hirsch.[14]

Reception[edit]

Walden, a game was selected for several festivals prior to its launch, including Indiecade 2014 (Digital Select), Indiecade 2015 (Finalist), Tokyo Game Show Sense of Wonder Night 2015, International Documentary Film Festival 2015, Sheffield Doc Fest 2015 (Special Mention Interactive Award), Meaningful Play 2016 (Most Meaningful Game Award) and Davos BetaZone 2017 at the World Economic Forum.

The game received significant press attention after an article on the front page of The New York Times extolled its unique premise: 'In ‘Walden’ Video Game, the Challenge Is Stillness.'[15] The launch of the game in July 2017, concurrent with the 200th anniversary of Thoreau's birth, brought attention from Harper's Magazine, The Smithsonian Magazine, The Times, USA Today, CNN, Rock, Paper, Shotgun, Slate, Salon and Rolling Stone among others.[16][17][18][19][20][21][22][23][24] Press reaction to the game was positive, citing beautiful visuals, a slow pace allowing for reflection, and historical accuracy of the content. The game was given a five star rating by Common Sense Media for its positive messages, role models and educational value.[25]

At the 2017 Games for Change Festival Walden, a game was awarded Game of the Year and Most Significant Impact.[26][27] At the 2017 Indiecade Festival, it was awarded the Developers Choice Award along with Where the Water Tastes Like Wine.[28] It was also nominated for the Off-Broadway Award for Best Indie Game at the New York Game Awards 2018.[29]

Walden, a game was one of the top purchased games of 2017 on Itch.io as well as one of the top tipped games on the platform of that year.[30]

References[edit]

  1. ^Andy Chalk, 'Walden, the Henry David Thoreau survival game, comes out on July 4', PC Gamer
  2. ^'USC Game Innovation Lab’s Walden, A Game Arrives July 4 on Windows PC and Mac', Gamasutra
  3. ^'USC Games Projects to be Showcased at Playstation Experience', School of Cinematic Arts News
  4. ^Julie Rose, 'Walden -- The Digital Version', Top of Mind, BYU Radio
  5. ^Greg Toppo, 'Learn to ‘live deliberately’ with ‘Walden’ game on Thoreau’s birthday', USA Today
  6. ^Alexander Stern, 'In Walden the Video Game, You the Player Are Henry David Thoreau', Humanities Magazine
  7. ^'Playdate Podcast Interview Series'
  8. ^Colin Cambell, 'Life, and how to live it, explored in a new game', Polygon
  9. ^'NEA Arts: Level Up!,National Endowment for the Arts
  10. ^'Sundance Institute Selects Six Creative Teams and Projects for New Frontier Story Lab', Sundance site
  11. ^Mike Boehm, 'Move over ‘Warcraft,’ NEH is funding new online games', Los Angeles Times
  12. ^Katherine Vu, 'Game Innovation Lab receives two grants to fuel creativity', USC News
  13. ^Emily Reese, 'Level 75: Michael Sweet (Walden, a Game, Berklee College of Music)', Level Podcast
  14. ^'Walden, a game full cast and crew', IMDb
  15. ^Pogrebin, Robin (February 24, 2017). 'In 'Walden' Video Game, the Challenge Is Stillness'. The New York Times.
  16. ^'Game of Thoreaus'. Harper's Magazine. July 2017.
  17. ^Peterson, Britt (March 2017). 'Can a Video Game Capture the Magic of Walden?'. The Smithsonian Magazine.
  18. ^MacIntyre, Ben (July 8, 2017). 'Grand Theft Auto generation slows down'. The Times.(subscription required)
  19. ^Toppo, Greg (July 11, 2017). 'Learn to 'live deliberately' with 'Walden' game on Thoreau's birthday'. USA Today.
  20. ^Allan, David G. (July 12, 2017). 'Walden, the anti-video game video game'. CNN.
  21. ^Warr, Philippa (July 24, 2017). 'Walden, A Game: hummingbird spying as Henry David Thoreau'. Rock, Paper, Shotgun.
  22. ^Pesca, Mike (August 2, 2017). 'A Video Game Thoreau Might Play'. Slate.
  23. ^Smith, Matthew (February 27, 2017). 'WATCH: Thoreau's classic work 'Walden' gets the video game treatment — yes, you heard that right'. Salon.
  24. ^Fullerton, Tracy (August 2, 2017). ''Walden, a Game' Creator Talks the Sublime, Life's Tough Questions, Games'. Rolling Stone.
  25. ^Wolinsky, David (2017). 'Walden, A Game'. Common Sense Media.
  26. ^Crescente, Brian (August 1, 2017). 'Game Based on 'Walden' Takes Top Honors at Games for Change Awards'. Rolling Stone.
  27. ^Kerr, Chris (August 1, 2017). 'Walden, A Game and Everything honored at Games for Change Awards'. Gamasutra.
  28. ^'10th Anniversary Festival Awards & Honorees'. Indiecade. 2017.
  29. ^Whitney, Kayla (January 25, 2018). 'Complete list of winners of the New York Game Awards 2018'. AXS. Retrieved March 19, 2018.
  30. ^leafo (January 4, 2018). 'itch.io year in review 2017'. Itch.io.

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External links[edit]

  • Walden, a game at IMDb

Rock Paper Geometry Mac Os X

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Walden,_a_game&oldid=1016919488'