Rogue Blast Mac OS
Audio Hijack developer Rogue Amoeba Software on Thursday unveiled Detour, a new audio utility for Mac OS X.
Detour lets you reroute audio output from individual applications to individual devices, and also lets you control volume of specific applications. For example, you can use Detour to send iTunes music and DVD Player audio to an external set of speakers, while keeping iChat noises on your computer’s built-in speakers. And Detour helps if you want to keep the volume on your e-mail notifications lower (or muted all together) while you’re still enjoying the music you’re playing or the movies you’re watching full-blast.
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Detour works with USB audio devices like Griffin’s iMic and Harmon Kardon SoundSticks, according to Rogue Amoeba, and also has some benefits for users of MiniDisc players, who can use Detour to send audio from a single app directly to the MiniDisc for recording.
Detour works on Mac OS X 10.2 or higher and is available for download now. It costs US$10 through July (afterwards it’ll go up to $12).
These instructions apply to installing BLAST 2.2.22 in OS X, because this is the version that is supported and checked-for by QIIME. Option 1: Installing BLAST within your user account Follow these instructions to install BLAST in your home directory. Only do this if you are the only user on your computer.
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Rogue |
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Developer: A.I. Design This game has hidden development-related text. |
Rogue is the game that roguelikes are like.
Monster Descriptions
This unused flavor text appears in a set of 26 resources of type MTXT (presumably for 'monster text'). The monsters' names aren't included, but the resource IDs are ASCII code for each creature's letter in classical text-based Rogue (65 = A = Aquator), making them easy to match up. Typos have been reproduced faithfully.
Aquator | This normally aquatic creature has adapted to the environment of the Dungeons of Doom by continuously spraying it's surroundings with a liquid it secretes from the top of it's head. Seems relatively harmless. |
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Bat | Fidgety, annoying creatures that seem to be lurking around every corner in the Dungeons of Doom. |
Centaur | Centaurs are peaceful creatures whose chief joys in life are eating and sleeping. When deprived of either of these things, they can be quite fierce. |
Dragon | Yendor kept a few of the behemoths in the deepest parts of the Dungeons. Besides their powerful bite, they have breath which can fry your hair at 60 feet. |
Emu | The presence of these large flightless birds in the Dungeons of Doom can only be explained by the legends of Yendor's bizzare sense of humor. Although they look harmless, they have a vicous kick. |
Venus flytrap | These prehistoric ancestors of the modern plant once ruled the planet. Now they survive only in the Dungeons of Doom. |
Griffin | Flying and clawing his way into your heart, this little fellow can render you into bird food in a matter of seconds. As you die, it will be a great comfort to know that Gryphons are mythical. |
Hobgoblin | These manlike creatures think that they own the upper levels of the Dungeons of Doom and greatly resent any intruders. They show this resentment by attempting to kill and eat any intruders they find. |
Ice monster | Yendor gathered mineral water from all over the world to make these chilling creatures. They can give you the cold shoulder from quite a distance. |
Jabberwock | Yendor was renowned for having the world's larget collection of these pernicious beasts. He was dissapointed when nobody came to see them. |
Kestral | These small falcons don't usually attack humans, but when driven by hunger and the frustration of being imprisoned in the Dungeons of Doom, they'll do anything. |
Leprechaun | These small, quick and intensely greedy creatures can not be tricked out of their gold. They can be beaten out of their gold, but they are more likely to walk away with some of your treasure. |
Medusa | Beware of this ugly beast. One look at the face of a medusa can reduce even the most experienced adventurer to a quivering pile of monster chow. |
Nymph | These sly creatures appear in the form of a human female. Once they take notice of you, guard your possesions, because nymphs have quick hands and an affinity for magical items. |
Orc | These fierce fighters were hired by Yendor to guard his underground treasure. Over the years they have come to regard the gold in the Dungeons as their own and will attack anyone seen carrying some. |
Phantom | These shadowy finds 'live' deep in the Dungeons of Doom. Watch out for them, if you can. |
Quagga | If zoologists knew that these ancestors of the modern horse lived in the Dungeons of Doom, perhaps they'd attempt its horrors, just to get a look. These have been specially bred by Yendor for their fighting ability. |
Rattlesnake | These huge snakes do not bark, so watch out for their bite. |
Slime | Slowly, over many centuries, the garbage of the dungeon began to take on a life of it's own Now these lumpy beings meander endlessly through the halls ... |
Troll | Contrary to popular myth, these are not friendly. |
Ur-vile | Rumored to have been brought in from another dimension by Yendor. A massive mouth filled with razor-sharp teeth, fists the size of basketballs and an unquenchable appetite for human flesh. Not a pretty sight. |
Vampire | Shrouded in mist, these creatures live by draining away the life essence of their victims. |
Wraith | Although these creatures appear insubstantial, there is nothing insubstantial about their attacks, which can be quite draining. |
Xeroc | Another creatured rumored to have been brought by Yendor from another dimension. As you aleady know, they have the ability to disguise themselves as almost anything. |
Yeti | Imported from the highest Himalayan peks, long confinement in the dungeon has turned these normally placid creatures into fierce killers. |
Zombie | These creatures are the reanimated bodies of the once dead adventurers who didn't quite make it out of the Dungeons of Doom. A similar fate awaits you unless ... |
CNTL resource 258 defines a button related to the missing monster examination feature, although its size is set at zero pixels:
Eye Cursor
This ResEdit screenshot shows an unused cursor, its mask, and how it would appear against various backgrounds. The pixel marked with an 'x' is its hot spot.
This might have been what you used to examine the monsters.
Photo
PICT resource 6 is this photograph.
Debugging Tools
Resources for the traditional 'wizard' debugging mode remain in the game, but there's no apparent way to activate them. In wizard mode, this menu would have been added to the menu bar...
...and the 'Create Object' command would have invoked this dialog box (DLOG 109).
Also present are two error alerts that differ in severity. ('Mr. Mctesq' is a nickname of one of the creators, short for 'Michael C. Toy, Esquire'.)
Copy Protection
Mac Os Versions
In later revisions of Epyx's Rogue for PCs, a pirated copy would field monsters that dealt six times as much damage, making it difficult to survive even one level. Your tombstone would then honor 'Software Pirate, killed by Copy Protection Mafia'.
The Macintosh version simply refuses to start until the master disk is supplied, but the strings 'Software Pirate' and 'Copy Protection Mafia' do exist in CODE resource 256. Apparently the PC anti-piracy scheme was either abandoned, or implemented as a second layer of protection that has yet to be discovered. (The only hacked version in circulation disables all signs of copy protection.)
Hidden Rank
CODE 256 also includes a list of character ranks, from 'Guild Novice' up to 'Wizard'... and then 'Cheater'. It's unknown what it takes to receive this title.