Zombotron (itch) Mac OS

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'This, dear reader, is about as far away from 'toy' as a controller gets ... the NS6 is a beast.'
- DJWorx.com

Customers can update to this latest firmware right within ITCH 1.8. Launch ITCH for NS6. Select the Setup menu and choose the Hardware tab. This window will indicate that a newer firmware version is available. Follow the prompts. After the update process is completed, Restart ITCH.

I didn't manage to install the game, but I think it's because I have a mac, maybe. Basically when I try to install agnostos there's a popup from itch io telling me 'cannot read property 'build' of undefined', and I saw that clicking install, in the install section there's nothing written (I should choose a file to install but it's empty, idk). Zombotron is a heart-pounding run-and-gun platform shooter where you’ll blaze a trail across an alien planet trying to find your way home. Blast your way through the 5 chapters of story as you deal with the locals and recover stolen components of your ship.

Rock-solid and portable, analog and digital, practical and powerful. With NS6, groundbreaking technology blends with Numark's decades of expertise in engineering cutting-edge DJ gear to gives you one of the world's most advanced controllers. Designed in partnership with Serato, NS6 delivers incredible 4-deck performance with the groundbreaking capabilities of Serato DJ software. NS6 comes ready to control four channels of software plus external sources. Connect and mix CD players, turntables, MP3 players, and more right along side Serato DJ. NS6 is ready to go wherever you want to take it — both physically and musically.

High-Resolution Control

NS6’s aluminum platters are supported by the same ultra-high-resolution MIDI as the award-winning NS7 and the all-new NS7II—3600 ticks of resolution per rotation. It’s the tightest response ever produced in a DJ controller. When combined with NS6’s automatically adjusted platter sensitivity the result is ultra-precise, high definition turntable control. Beyond the platters, NS6 keeps your mix super tight with high-resolution 14-bit MIDI control throughout. Designed to work flawlessly with Serato DJ, NS6 erases the line between hardware and software. Bi-color LEDs also surround each platter, providing both an indication of the deck in control and also a Deck’s playback status, and effects can be instantly accessed by channel.

  • OS: Sierra 10.12+ Processor: x64 architecture with SSE2 Memory: 500 MB RAM Graphics: Metal capable Intel or AMD GPUs Storage: 200 MB available space Additional Notes: Apple officially supported drivers Linux. OS: Ubuntu 16.04 and Ubuntu 18.04 Processor: x64 architecture with SSE2 instruction set support Memory: 500 MB RAM.
  • Zombotron features an arsenal of weapons and armor, enemies that hate each other as much as they hate you, and really nice explosions for an experience that’s out of this world. Why go for headshots when you can drop a zombie down an elevator shaft? Or crush them beneath a pile of rubble.

“Well built, nicely laid out, gorgeous jogwheel performance, true pro feature set, great sound quality, lots of flexibility ... a stylish, fun and professional DJing solution right from the box.” -Digital DJ Tips

Independent Mixer

At the heart of NS6 is a four-channel mixer that can operate standalone, which means you can mix up to four external sources without even turning your computer on. Connect and mix CD players, turntables, MP3 players, or any other external source—you never have to worry about the awkward silence and inevitable moans of an unhappy crowd. Plus, the built-in 24-bit audio interface was engineered without compromise, giving NS6 audiophile-grade circuitry that keeps your mix clean and clear.

Connect Anything

A full range of input and outputs for connecting virtually any device: RCA inputs on each channel and four line-level inputs with two switchable to phono and two switchable to mic. Each of NS6’s four channels has an input selector so you can easily transition between controlling Serato DJ’s four software decks and your external sources. Control Serato one moment; mix in your turntable, iPod, or a mic the next. NS6 makes it possible to grab music from virtually any source and bring it into your mix.

Enhanced Strip Search

Using just the tip of your finger, you can glide to any point in a track effortlessly, then drop the virtual needle exactly where you want to be. Initially introduced on NS7, Numark’s exclusive Strip Search virtual-needle-drop technology now includes a parallel string of bright red LEDs, so you can tell where the track is just by looking. It’s one less reason to be staring at your computer screen. NS6’s combination of premium features don’t require you to conform to them. They conform to you, empowering you to perform and mix at your highest level. In addition, unlike some imitations, the Strip Search touch strips are positioned intuitively, so you will never hit them accidentally.

“ ... the perfect balance of “serious” size with DJ-friendly portability.” - DJ Tech Tools

A downloadable game for Windows and macOS

Mochi Madness is a 2-player PVP game where you play as skewer-wielding mochis competing to build a dango stick! Race to be the first to get three dangos amidst a flurry of desserts that can either aid or hinder you in your goal. Poke around and throw to your heart's delight in three unique stages, each with their own flavor!

  • POKE AND THROW: Use the SHIFT button (or X on controller) to poke almost everything on the stages (including your opponent!) to use it to your advantage.
  • HOME GOAL: Be the first to get three dangos onto your stick, but beware of the obstacles the stage presents!
  • LAUGH AND HAVE FUN: Spend a few minutes (or hours!) playing with friends and family with local multiplayer.

This game was made in collaboration between students from USC Games and Berklee College of Music as a semester-long project. All code, art assets and music are original, with the exception of InControl, QuickOutline and MK Glass Shader (all on Unity Store).

Controller support included!

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CREDITS:
Game Designer and Lead Programmer: André Pascual
Game Designer and Lead Artist: Carys Gooi

Composer/Arranger: Xinyuan Sun
Composer/Arranger: Sung Jun Park
Composer/Arranger: Jun Matoba
Sound Design: Avik Chari

Usability Tester: Francesca Palamara
Usability Tester: Rachel Yu

StatusReleased
PlatformsWindows, macOS
Authorscrazycaryz, Francesca Palamara, Andre_the_Quiet
GenreAction, Sports
Made withUnity, Maya, Adobe Photoshop
TagsCute, Food, indie, Local multiplayer, Low-poly, mochi, Multiplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Playstation controller
MultiplayerLocal multiplayer
Player countSingleplayer

Download

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Hey! So Ive tried to open it, and it says it couldnt find the unitycrashhandler. Im on Windows btw

hi! when I try opening the app, it says it can't be opened, i'm on mac :/ i'm not sure how to fix this problem, the game looks really cute and I wanna try it out!

What did it say exactly? im on mac and it works just fine

It says 'The application 'MochiMadness_Mac' can't be opened.'

maybe its the version of your mac like for example: 'version 1.7.00' and the game can only run on different versions, you could also go to settings (System Preferences) and press security & privacy, at the bottom left theres a lock, click it and enter your info (ex: username: Kuromiku password: 123456) then go to 'allow apps downloaded from:' and click 'Anywhere' then click the lock again and enter your info again, that will save your changes and it might work. If it dosent retry a few times and check to make sure you saved changes.

Hi there! I was having a similar issue with running apps on my Mac. It's a Big Sur bug that is putting applications in quarantine. The instructions here fixed it for me: https://stackoverflow.com/questions/64842819/cant-run-app-because-of-permission-...

hello!!! hehe i enjoyed the game very much with my sister! there's just a few bugs we faced that i'd like to point out!

Zombotron (itch) Mac Os Catalina

number one being no clear instructions on how to play ( what's the mountain n star candy for?), i have to admit that we had a lot of fun poking each other but we were quite lost to how the game actually works
another glitch is that bubble didn't work at all :( we threw it and it did nothing
there's some glitches for the ladders level where one player cant climb the ribbon/slide too, it was difficult because one of us had to finish the game when it happens since we don't know how to quit... hopefully you guys can make the quit button as esc!

otherwise the visuals and the music for this game is absolutely adorable and soothing! thank you so much for making this amazing game!

Hi! I played this game with a friend for a little bit. It's really cute and the concept is great, but there are a few glitches and some improvements to be made.

Download

First, the glitches. On the mode with the ladders and slides (very cool idea btw), sometimes I was able to fall off of the stage and I'd be able to float around in the empty space.


The other glitch I found was while my friend stabbed me. I was still able to move around, floating away kind of.



Next, I have some suggestions to make the game better. When we played, we didn't exactly know what the goal was. We knew that the game is about stabbing each other, but we didn't know how to actually win. For example, we were thinking 'am I supposed to stab you three times to win?' or 'are we supposed to stab each other as many times as we can under a time limit?' This can be solved by adding a rules screen or something to explain how to win.

Also, we didn't know what the items were at first. We figured out that the jelly is used to speed up who ever is on it, but it would be nice to be told what it does beforehand. The two poles on the first game mode were also misleading to me. I thought I had to stick my friend to my pole, or throw her past the pole. Depending on what you guys decide on, there should be a score indicator for each player when we do something successfully so that we know that we did something right.

Lastly, while in the game, there was no way to leave the game mode to go to a different one. We had to close the game entirely to choose a different game mode.

Anyways, I hope this helps! I'll be looking forward to an improved version of the game! Good luck!

Hello! Thank you SO so much for your extremely comprehensive feedback, we appreciate all the time and effort you put into it! For the glitches: we are aware of the ladder and slides stage having that issue, but it's a little hard for us to pinpoint where the problem points are. Do you recall any specific section where that occurred (like exiting the ladder, etc)? The second glitch is very interesting because we've not seen that before! We'll do our best to find and fix the bug.
We appreciate your suggestions a lot too! There is a quick 'How to Play' screen that flashes before every stage as players enter the game, but we see how that can easily be missed. We'll try making it more obvious and/or understandable! For the items' abilities it's been interesting having a mix of people in playtests who either liked knowing what they did beforehand and figuring it out on their own as they played. As for the score indicator, we'll definitely take that into consideration!
There is actually a way to leave the game! There's a pause menu if P is pressed. We'd like to know if pressing P to do so would be intuitive to pause the game because we've been thinking of changing that to ESC or SPACE.
Again, we really appreciate your feedback!! We're glad you like it and we'll continue working on it to give you a better version!

You're welcome!! It feels nice to help out other game devs, and playing Mochi Madness was delightful :)

From what I remember, the ladder glitch would happen upon exiting. I wasn't able to just freely move off the ladder while i went up or down which is good!

Oh yea, you're right there was a 'how to play' screen, my bad ^^' I suppose I forgot about it.

I can see why people may or may not want to know about the item abilities. I guess that will be up for you guys to decide, depending on the 'tone' you want your game to have, if that makes sense.

Zombotron (itch) Mac Os Catalina

Using P to pause the game isn't uncommon! But, more people are accustomed to using ESC or Space. In my opinion, ESC makes more sense, since that button is easier to navigate to for a lot of people.

You're absolutely welcome! I'll be looking forward to it!

Zombotron (itch) Mac OS

Zombotron (itch) Mac Os X

Oh no! Please do give us more details: what doesn't work specifically?

Zombotron (itch) Mac Os Download

I don't believe there is anything wrong with the game. it is just that my computer is a Mac OS and can't run files like .exe, .love, etc. without a lot of additional apps and downloads and stuff. the only thing that happens for me with this game is that a finder window opens and says the file can't be opened