Port Valley [DEMO] Mac OS

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Our 3D cameras and virtual tour software platform help you digitize your building, automatically create 3D tours, 4K print quality photos, schematic floor plans, OBJ files, point clouds, videos, and more. The macOS version of Port Valley the competent DEMO. 1.5.3b This is the macOS version of Port Valley the competent DEMO. There's no need to install anything, just download the game, extract it anywhere you want and execute the.app file in order to play.

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Otto Matic
Developer(s)Pangea Software
Ideas From the Deep (PC)
Publisher(s)Aspyr Media(Mac)
Ideas From the Deep (PC)
Pangea Software (iOS)
Platform(s)Mac OS 8, Mac OS 9, Mac OS X, Microsoft Windows, iPhone OS
Release
  • Macintosh
    • NA: December 4, 2001[1]
    Microsoft Windows
    • WW: February 23, 2004 (Online)[3]
    • NA: February 23, 2005 (Retail)[2]
    iPhone OS
Genre(s)Action-adventure[5]
Mode(s)Single player

Otto Matic is a 2001 action-adventurevideo game developed by Pangea Software and published by Aspyr Media for Mac OS 8,Mac OS 9 and Mac OS X. It came bundled with iMac G3 and G4 computers. The game was later ported by Ideas From the Deep to Microsoft Windows in 2004. An iPhone OS port, titled Otto Matic: Alien Invasion, was released by Pangea in 2009.

Otto Matic parodies the retro science fiction genre in a whimsical style.[6] Its gameplay resembles that of Pangea's previous titles like Bugdom and Nanosaur.

Gameplay[edit]

The gameplay of Otto Matic is level-based, and the player's success on a level is measured with points. Levels typically begin with Otto landing his rocket ship on a planet controlled by the Brain Aliens. As soon as Otto has disembarked, the rocket ship promptly takes off again and lands at the end of the level. To progress to the next level, the player must return to the rocket ship with enough fuel for take off. The majority of the game's points are scored by saving humans from abduction, although some points are also awarded for finding weapons and ammunition.

The levels include power-ups such as weapons, health, rocket fuel and jump-jet fuel, and occasionally brief vehicle sections. The level design tends towards the whimsical: enemies include enormous walking vegetables, clowns, and miniature robotic wrecking balls, and the landscapes are usually cartoonish and warped.

Plot[edit]

Otto Matic takes place in the year 1957, as the Earth is being conquered by the evil Brain Aliens from Planet X. The people of Earth are being systematically abducted by the flying saucers of the Brain Aliens, who wish to transform the humans into new Brain Aliens, subject to the will of their leader, the Giant Brain.

The player takes on the role of Otto Matic, one of a line of robots charged with policing the galaxy, as he attempts to defeat the Brain Aliens and restore the independence of the Earth. Otto travels to eight planets and rescues the humans, defeating the Giant Brain in a final confrontation.

References[edit]

  1. ^'Otto Matic Ships, Demo Out'. Inside Mac Games. December 4, 2001. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)
  2. ^'Otto Matic in Retail'. Ideas From the Deep. February 21, 2005. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)
  3. ^'New Products'. Ideas From the Deep. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)
  4. ^'Otto Matic: Alien Invasion Released Tonight!!'. Andy’s Reviews of iPhone Games and More. March 6, 2009. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)
  5. ^'Otto Matic'. Pangea Software. Retrieved January 12, 2015.CS1 maint: discouraged parameter (link)
  6. ^'Otto Matic: Alien Invasion Attacks the iPhone and iPod Touch'. IGN. April 1, 2009. Retrieved February 2, 2015.CS1 maint: discouraged parameter (link)

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Otto_Matic&oldid=990756272'

When you want to keep it Classic

Fantasy Grounds is a popular system for playing a host of different roleplaying games online. It is used by more than gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Starfinder, Vampire the Masquerade, Savage Worlds, Call of Cthulhu, and more. This type of program is commonly referred to as a virtual tabletop, or VTT, due to their ability to emulate various part of an RPG session in a digital form.

We have always simply called our software Fantasy Grounds. With the release of Fantasy Grounds Unity (FGU), we are now renaming the previous version to Fantasy Grounds Classic.

Fantasy Ground Classic (FGC) has been around and evolving since 2004. It is a peer to peer application that is stable and enjoyed by hundreds of thousands of fans worldwide. It is a 32-bit application that runs natively on Windows and on Mac and Linux systems that support 32-bit applications through Wine wrappers.

FGC cannot connect with FGU, and vice-versa.

Data modules for FGC are compatible with Fantasy Grounds Unity (FGU).

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Campaigns for FGC are compatible with Fantasy Grounds Unity (FGU) in most cases but may require some additional updates for FGU or even minor XML editing to fix them and make them compatible. Our goal is for these to be fully compatible to move over in the near future.

Networking Considerations:

  • To host a game on FGC, the Gamemaster hosting the game must enable port forwarding on their router for TCP port 1802. We have instructions for doing that here.
  • To join a game on FGC, you simply need the alias or external IP address of the Gamemaster's game.
  • FGC relies upon IPv4. Some countries have moved to IPv6 only, while the United States and most other countries still support both.

FGC is very stable for most users and it is optimized for speed for most operations.

FGU left Early Access in November 2020. It went through an Alpha and Closed Beta process as well and is now ready for people to play and start using. We believe that the experience is better on FGU and will only continue to get better.

If you have an existing group playing on FGC, then you should look at getting a license or subscription for FGC instead of FGU. The two software versions won't connect to each other. You will need to re-purchase a license for FGU if you decide to upgrade at a later date; however, we will have discounts available for users who upgrade from FGC to FGU.

We plan to keep FGC updated and running for as long as the demand remains high. It won't receive any major functionality enhancements outside of ruleset updates, which are shared among FGU and FGC. Any major functionality updates will only happen on FGU.

A subscription allows the software to be used as long as your monthly subscription is active with PayPal. It helps reduce the upfront cost to you and provides regular revenue for SmiteWorks that makes it easy for us to budget expenses.

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A license is a 1-time purchase that costs more up front but will be the cheapest for you if you plan on using the software for many years. Buyers of FGC licenses have been able to get upgrades to FGC for years and years without having to pay for an upgrade, until now. Moving to FGU from FGC will require an upgrade cost. You will repurchase the software, but you will get a discount on the purchase. FGC has been around since 2004. FGU is the first upgrade that SmiteWorks has ever charged for and there won't be another upgrade charge for many, many years in the future.

Monthly subscriptions do not accrue towards a 1-time license and they don't qualify you for upgrade discounts. As a final note, FGC subscriptions are not compatible with FGU subscriptions.

SmiteWorks offers a 30-day money back guarantee on all purchases and subscriptions -- for any reason. Just contact us at [email protected] and we would be happy to help. Please allow up to 24 hours for a response, especially on weekends and holidays.

You can get Fantasy Grounds Unity here.

Port

Our FG Classic wiki has information on installation, basic usage, ruleset specific help and developer guides. There is also a group of fans who run Fantasy Grounds College on Discord and they offer free interactive training courses to get new GMs and players up to speed quickly.

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Fantasy Grounds Classic Installers (will not work with FG Unity license codes)