Rifts Mac OS
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Hi,
first post here, just got an Oculus Rift S, and frankly, the main reason to buy it was to be able to use it with Aerofly. And I'm really enjoying it, except one part: flying with the thumbstick, they are way too sensitive for me.
I can easily make a nice landing flare with a normal joystick over the runway centerline. With this thing however, I'm happy if I can hit the runway, small pitch/roll adjustment seem to need sub-millimeter movements of the stick.
Is there any way to adjust the sensitivity?
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Oculus Rift support has arrived for Mac OS X.
![Rifts Mac OS Rifts Mac OS](https://voperthought.weebly.com/uploads/1/2/5/7/125745649/928016360.jpg)
Oculus released new hardware in July this year and with it they released a new software developers kit (SDK). Now that SDK has been upgraded from 0.4.0 to SDK 0.4.1. Included in this update is the support for Mac OS X along with Oculus Runtime and Unity Tuscany demos.
- Oculus should bring support for the rift hardware to MacOS considering the hardware improvements that apple has made and the fact that many of their computers now are VR ready and work with SteamVR and the Vive.
- The Oculus Rift S and Rift are currently optimized to work with PC computers.
- The brainchild of Palmer Luckey, Oculus Rift was the world’s first commercial VR headset that went on to become intensely popular, inspiring the release of a series of budget and expensive models. However, the Oculus Rift was initially compatible only with Windows OS implying that Macbook Pro users were unable to take advantage of the VR headset.
![Download Download](https://www.uxconnections.com/wp-content/uploads/oculus-startup-mac.jpg)
Also included in 0.4.1 are some hotfixes including making the new headset more compatible with AMD processors and older versions of SDK and also a patch for the Unreal Engine 4 so that it can be used with the 0.4 SDK.
Rifts Mac Os X
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This is all good news as it shows development is continuing despite Facebook taking ownership. Facebook did say they didn’t want anything to change much when they acquired Oculus and so far they seem to have stuck to the promise. Hopefully the dissapointment most people felt when the acquisition went ahead was in vein and they will just help to fund mainstream the devices and not ruin them.
Although the Mac support has now been released there is still no update that allows Linux support. Hopefully this will be in the works as there have been many requests from developers for the support.
There is also no word on an official release date, but game developers are working hard to make sure that there are plenty of options when the devices are launched.
Thanks to Tech Radar for supplying us with this information.
Rift S Mic Stops Working
Image courtesy of Forbes